The Bark Belt is infused with the spirit of nature and will grow pieces of protective bark on the wearer if they stand on grass or mycellium. Bark will only grow on clothing made from Impregnated Leather such as Witches and necromancer robes, witches hats, Icy Slippers, Ruby Slippers or Seeping Shoes. Two pieces of bark can grow per armor clothing piece worn (to a maximum of eight pieces). When a wearer of the belt is hit by anything except a wooden weapon, one or two pieces of bark will be knocked off instead of the wearer taking damage! This effect takes place before other witchcraft-based damage mitigation effects. The Bark Belt has the same durability and protection as leather armor and can be dyed and enchanted like leather armor too. Bark belts will turn invisible when the player is invisible. This is only a
visual change, mobs will still react as if a normal belt was worn. Other
players however will not be able to see the belt!
The belt is crafted from a Biting Belt, Emerald, Ent Twigs, Creeper Heart and Brews of Flowing Spirit. Crafting a damaged Biting Belt with four Impregnated Leather will repair the belt. Alternatively use an anvil and normal leather. |
|