Vampirism

Vampirism is an affliction that is acquired after a body has had demon tainted blood transfused into it. Burned by sunlight, stigmatized by mortals, and thirsting for blood, most vampires go to extreme lengths to hide their ailment or entire presence from the world. Others revel in their infamy.

Weaknesses

Contrary to many popular beliefs, the only way to kill a vampire is with fire, either by burning them or by exposing them to sunlight (which instantly incinerates them). Other than this, there are very few known ways to slay a vampire although attacks from other vampires, werewolves and other very powerful creatures, seem to be some of them.

Vampires have an aversion to garlic, a common defense against vampires is to create garlands of garlic bulbs and hang them around ones home. Vampires shy away from garlic, and cannot touch the garlands.

Dying in the Sun

Vampires will die almost instantly in the sun. After level 5, blood can be used to offset this a little. Vampire players must respect this! If out in the open at night, take a clock!

A vampire player must be aware of their respawn point, respawning in the sun will have quite negative consequences! After respawning the instant death will be deactivated just long enough to find shelter, the player will be on fire though, so speed is important.

There is a configuration setting that allows the items from a dead vampire player to not despawn for an extended period, in part to compensate for the difficulty in recovering them during the day. By default these items will have a 12 minute despawn protection (up from the default 5 minutes).

Growing in power

Upon becoming a vampire, a player will acquire the following abilities:
  • Immunity to poison and disease
  • Sense Blood (looking at a victim will show how much blood they have available)
  • Drink Blood (an active ability to the left of the hotbar- press 1 to cycle to it and hotbar item 1, or use the mouse wheel)
  • Blood Pool (filled by drinking, used on activated abilities).
  • Increased attack damage
  • Immunity to most of forms of death except by fire
  • Instant death from sunlight
  • Hunger regen from Blood Pool (if the hunger bar ever empties and there is no blood to fill it, the vampire will receive massive weakness and slowness debuffs)
  • Eating normal food instantly causes extreme hunger
  • Fire resistance does not work
  • Death protection poppets do not work
  • Vampiric poppets do not work
As a vampire player raises in level their abilities increase, each level increases the amount of blood they can store in their Blood Pool and the amount of damage they can do.

level     
Max Blood
Abilities
1
 750Drink Blood - Causes no damage if above 50% blood and target is asleep
Sense Blood - Looking at a creature will tell how much blood it has left
2
 1000Transfix - Target cannot move if not hit, drinking blood to the 50% mark while awake does not damage/aggro, costs blood to activate
Night Vision - Sneak-using the Transfix power toggles night vision
3
 1250Knockback - normal attacks have knockback effect
4 
 1500Speed - Short duration speed/jump buff, can be applied multiple times at higher levels for doubling of buff (max 5 applications at level 10 for insane speed). Costs blood for each activation.
5
 1750Resist Sun - Sunlight burns away blood at a slowed rate, resulting in some tolerance to sunlight, at level 10 with full blood this can allow about 100 seconds in the sun. When in the sun weakness debuffs will apply.
6
 2000Smash Stone - Hitting stone while sneaking breaks it instantly if not holding a stone breaking tool. Causes a large amount of exhaustion.
7
 2250Batswarm Form - Turn into a swarm of bats and fly around, costs blood to activate and drains blood while active. Massive damage debuff when active and blood drinking rate massively reduced.
8
 2500Mesmerize - Transfix ability will now cause villagers and village guards to follow the player.
9
 3250Create vampires - Player can now turn villagers and other players into vampires using a Glass Goblet to collect their own demon tainted blood.
10
 3500Blood power - Child vampires can now donate their blood into a Blood Crucible as they return from a nights feeding, when full a player can consume this blood with an ingredient to gain 5 charges of one of the following powers:
* Call storm (make it rain, and therefore hide the sun during the day)
* Teleport (if not near bed will teleport to bed, if near bed will teleport to nearest village)
* Bats (calls a swarm of bats, that will fly towards and attack whatever the player looks at)
Zombie Respect - Zombies will no longer attack

Leveling requires following what is described in the book called Observations of an Immortal.

Using activated vampire powers

Vampire powers are shown to the left of the hot bar, using the mouse wheel you are able to select them as you would any hot bar item. Pressing the 1 key will cycle between the hot bar 1 item and the various unlocked vampire powers.

Vampire powers (other than Drink) consume Blood, the blood bar is shown either on the left or right of the screen and is red when filled. When fully gray you have no blood left and you will not be able to use activated powers and hunger will not get replenished. When all hunger bars are gone the player will get significant debuffs on move speed, damage and dig speed.

Drinking Blood

When looking at a creature with blood the amount of blood they have will be shown below the cross-heir at the center of the screen. Remember going below 50% will always hurt the victim, even if sleeping or transfixed (causing them to wake up and call the guards). Right-clicking when the drink power is selected will try to drink from the creature the player is looking at, generally holding right-click is necessary to bite.

Vampires can go "vegetarian" by drinking only from animals, although this will always damage them and the player will not be able to fill their blood bar all the way.

Becoming a vampire

A player may become a vampire in one of two ways, the first, and easiest, is for a level 9 vampire player to drain them of blood, then give them a Glass Goblet containing their blood, which the player must drink.

The second more complex way is outlined in the book Observations of an Immortal, and requires the reading of that book, the creation of a ritual and ultimately a demonic pact.

Vampires with lycanthropy

While not common, it is possible for a vampire to become a lycanthope. Such a creature gains most of the strengths of both species, but cannot use vampire powers when in wolf or wolfman form. Also feeding on creatures as a wolf, will not recover hunger, drinking blood remains the only way. The player also becomes weak to silver, and can be killed by silver in addition to fire, sunlight, etc.. Finally the maximum blood such a character can store is reduced by about a third.

Server owners and modpack creators can prevent vampire/werewolf hybrids being created by setting the config option:

B:AllowVampireWerewolfHybrids=false

Vampire Hunters

Creating a too low reputation in a village and being a vampire, may result in the village calling on the services of Vampire Hunters.

Curing vampirism

Like any curse, a high level witch can perform a Rite of Remove Curse on the player, although they must be standing in the circle for it to work. Other than this, only the source of the affliction can perhaps cure it.

Mod Interactions

The Dagger/Orb of Sacrifice from Blood Magic, will drain a vampire player's Blood pool instead of taking their life. Fire protection magic from other mods, may result in immunity to fire at the cost of being vulnerable to all other forms of damage (sunlight always kills instantly!).